⚔️ Combat System Documentation

Complete reference for status effects, keywords, cards, and passives

⚡ Status Effects

Effects that change how combat works

Falters flags
Cannot act this turn
  • All queued actions canceled
  • Recover Toil to full at turn end
  • Status removed after turn
  • Clears all Slow stacks on recovery
⚠️ Stagger flags
Cannot act this turn
  • Attackers ignore your resistances
  • Status removed after turn
🎯 Target flags
Opponents must target you
  • Only one Target per field
  • Removed at turn end
🔒 Locked flags
Card(s) cannot be used
  • Lasts until start of next turn
  • Multiple cards can be locked
  • Auto-clears at turn start
🔥 Burn stackable
Raw damage at turn end
  • Decrements by 1 on turn end
  • Stackable
🧚 Fairy stackable
Raw damage at turn end
  • Decrements by 1 on turn end
  • Stackable
  • Can be delayed to next turn
Haste stackable
+1 Speed per stack
  • Stackable
  • Persists until removed
🐌 Slow stackable
-1 Speed per stack
  • Causes Falters if Speed < 0
  • Stackable
  • All stacks removed after Falter recovery
Charge stackable
Decrements by 1 each turn
  • If > 30: Apply Stagger and halve
  • Stackable
🎲 Rush stackable
+1 minimum roll per stack
  • Cannot exceed max roll
  • All stacks consumed on use
🔫 Bullets stackable
Required for certain cards
  • Consumed when card is used
  • Card fizzles if insufficient bullets

📖 Combat Keywords

Special mechanics and keywords used in cards

💥 {AOE}
Area of Effect - Indiscriminate

Attacks ALL participants in combat regardless of side.

  • Hits allies, enemies, and self
  • Single roll applied to all targets
  • Toil cost paid only once
🃏 {Queue}
Queue additional cards

Some cards let you queue extra cards when they resolve.

  • Queued card uses the same target as the primary card
  • Queued cards resolve immediately after the primary
  • Treated as simultaneous actions
🔀 {Discard}
Discard random card from hand

Randomly marks one of your available cards as "used".

  • Provides RNG card cycling without resetting deck
  • Helps cycle through your deck faster
  • Cannot discard already-used or sealed cards
🔒 {Seal}
Seal card for entire combat

Prevents a card from being used for the rest of combat.

  • Reduces available card pool permanently
  • Be strategic - sealed cards never return
  • Applied by certain card effects
📉 {Degraded}
Weakened without support

Card suffers -15 minimum roll and -35 maximum roll.

  • Penalty negated by "End of Vacation" passive
  • High risk, high reward mechanic

🃏 Card Library

All available cards in the combat system

ID Name Attribute Dice Toil Level Faction Keywords
C1 Kick Blunt 0-4 Canard Our Book
C2 Focused Strike Slash 1-4, 1-4 0.5× Canard Our Book
C3 Charge and Cover Pierce 3-6 0.5× Canard Our Book
Triggers: on_hit (toil_recover)
C4 Flame Bullet Blunt Canard Our Book discard
M1 Hasten, strike Slash Urban Myth Sharp's Office
Triggers: on_use (mod, queue_faction)
M2 Yielding, feint Slash Urban Myth Sharp's Office
Triggers: on_use (mod, queue_faction)
M3 Witness, boundary Slash 1-4 1.5× Urban Myth Sharp's Office
Triggers: on_dice_roll (roll_override)
M4 I'll be your shield! Blunt 4-6 Urban Myth Circlet Office
Triggers: on_use (apply_status)
L1 Assult Blunt 6-8 Urban Legend Liu West. Section 6
Triggers: on_hit (burn)
L2 Stalwart Stance Blunt 1-3 Urban Legend Liu West. Section 6
Triggers: on_hit (conditional)
P1 Drawn, Release Pierce 1-50 Urban Plague Shi East. Section 4
P2 Pocket Artillery Pierce 0-12, 0-12 1.4× Urban Plague Dove Office discard
Triggers: on_use (discard_random, conditional)
N1 Probe Pierce 10-25 Urban Nightmare Eight West. Section 3
Triggers: on_dice_roll (bullets)
N2 Lead Storm Pierce 1-25, 1-25, 1-25, 1-25, 1-25 Urban Nightmare Eight West. Section 3
Triggers: on_turn_end (remove_card) | on_dice_roll (bullets)
S1 Celestial Spear Slash 9-20 1.7× Star of the City Hana West Section 3
E1 Exclusive Example Raw 1-100 Star of the City Restricted
X1 Estelle Raw 0-1, 0-1, 0-1 Canard Xenia's Workshop
Triggers: on_hit (apply_status) | on_missed (toil_loss)
X2 Hazel Raw 0-1 Canard Xenia's Workshop
Triggers: on_hit (conditional) | on_missed (apply_status)
X3 Gretel Raw 3-5 Canard Xenia's Workshop
Triggers: on_hit (apply_status)
X4 Degraded Quake Blunt 15-40 Urban Plague Xenia's Workshop AOEdegraded
Triggers: on_hit (apply_status)

✨ Passive Abilities

Character passive abilities by tier

Tier 0

Lightless Night
On turn end, reduce max stamina by 3.
ID: lightless_night
Nervous
At the start of your turn, lose 1 toil.
ID: nervous
Regeneration
At the start of your turn, restore 1 STA.
ID: regeneration
Exhaustion
If dealt damage in a round, lose 2 speed at next round start, to a minimum of 1.
ID: exhaustion
Regret
First time you skip in a combat, lose 20% of toil (rounded up).
ID: regret
PTSD
First time you are hit in combat, gain 1 Falter.
ID: ptsd
Ignition
Once per combat, when reduced to 0 STA, restore to 1 STA instead and gain 5 Burn.
ID: ignition
Rich family
Start combat with 2 bullets status effect.
ID: rich_family
All I can afford
Start combat with 1 bullets status effect.
ID: all_i_can_afford
Fixer of Justice
When a combattant in your party is defeated, restore 10 toil.
ID: fixer_of_justice

Tier 1

Clarity
If dealt no damage in a round, restore 5 toil at next round start.
ID: clarity
Slash and Burn
On hit using Slash attribute, inflict 1 Burn on target.
ID: slash_and_burn
E-Endure
Negate first incoming instance of damage once per combat.
ID: endure
All I can pay
Starts combat with 1 bullet status effect.
ID: all_i_can_pay
First Strike
Act first in the first round of combat.
ID: first_strike
Nick
On hit: if target has Bullets, transfer 1 Bullet from target to self.
ID: nick
Clouded
This passive grants -5 max toil.
ID: clouded
Assassin mentality
Until first falter, all rolls gain +1 maximum roll.
ID: assassin_mentality
Cute
This passive does nothing.
ID: cute

Tier 2

Last Stand
While below 25% STA, all rolls gain +2 maximum roll.
ID: last_stand
Villian
On kill, restore 25% of toil. On turn start, restore 75% if activated from killing ally.
ID: villian
Surge Protection
Do not get staggered from charge once per combat, restore all toil when triggered.
ID: surge_protection
Prepared
Grants +1 deck slot.
ID: prepared
Egoistic
This passive does nothing.
ID: egoistic

Tier 4

Speed 1
You may queue two cards in the initial phase. Once you queue your first card, your second action must also be a queue (cannot skip).
ID: speed_1

Tier X

Woes of the city
On kill, restore 100% toil and 50% STA.
ID: woes_of_the_city
True Shimmering
Purge all status effects at the start of your turn.
ID: true_shimmering
Fading
At the start of turn, lose 10 max stamina and 10 max toil.
ID: fading
End of Vacation
This passive does nothing.
ID: end_of_vacation